Pern, the third planet from the star Rukbat, was colonized by settlers from a far-future Earth seeking a less technologically-dependent existence. The ideals of the colonists were upset by the coming of Thread, a mindless space organism that eats everything it touches that isn't metal, stone or water.
Currently set on Pern's northern continent in the Tenth Interval, NorConMush explores the shifting relationships between Hold, Halls and Weyrs in a time without Thread and the fallout from a recent Comet Pass, an unexpected return of Thread ten turns into what was expected to be 200 turns of Threadfree skies. Our timeline originally picked up from the end of "The White Dragon" where a non-functional AIVAS was discovered and relegated to the dust heap of history. As such the events that took place in "All the Weyrs of Pern" have not occurred and our Pern continues to struggle with the cycle of Passes and Intervals and the push and pull of politics and social change that it entails.
The game has two open areas: Fort Weyr and High Reaches Weyr. To learn more about each area, visit the area's website, by clicking on the links above.